I took over the engineering team for Star Wars: Uprising when my team from Rogue Rocket was added to Kabam in San Francisco. The game had received critical acclaim and Apple featuring, but was struggling to find operational health. It was quite challenging to come in over a team I was unfamiliar with but was able to make traction in improving communication and team coherence while I could. I was also able to lead an effort to shrink the game down to a < 100mb core game app for better distribution efficiency, with a secondary cloud download and help the company collect critically valuable data related to download behavior that was useful across all mobile games. Ultimately, the company shifted focus and this game was sunset.
My time after was spent helping the company with various management challenges related to preparing the company for sale, as well as co-leading a prototyping effort for a new game concept.