My Amazing Story was the most exciting original IP game I've had the pleasure of working with. This one was conjured at Planet Moon by the founders, including but not limited to Bob Stevenson and Nick Bruty.
It was a truly innovative concept, making a game filled with wonder and magical moments to draw in family players of disparate game maturity.
Ultimately, the effort was cancelled by our publisher, Microsoft, as the shifting tides receded away from our game just prior to the release of the original Kinect.
In fact, it was most likely it would not have been possible to share anything about it at all, but somewhere along the way, pieces of unreleased material leaked onto the Internet, much of which I found collected here. The team was heartbroken to see it die on the vine, but this is a tragedy many game developers must face in their career.
I was the lead programmer on this game. But one of my highlights of this project was coming up with a game mechanic concept I call "seamless splitscreen", where the two co-op players are free to travel apart from each other and the camera seamlessly bifurcates the camera into two to track them, only to again seamlessly re-merge when they come back together. It worked beautifully, and was a couple years before Traveler's Tales developer a similar concept in their wonderful Lego property games. I later brought this concept to Disney's Tangled, which is nearly the same implementation that I'm pretty proud of in terms of contributing to the design of the product.